UEC227 Mythology, Cinema and Digital GameInstitutional InformationDegree Programs ArchitectureInformation For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Architecture

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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course General Introduction Information

Course Code: UEC227
Course Name: Mythology, Cinema and Digital Game
Course Semester: Spring
Course Credits:
ECTS
2
Language of instruction: TR
Course Requirement:
Does the Course Require Work Experience?: No
Type of course: University Ellective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery:
Course Coordinator : Öğr.Gör. RAHMİ AYDEMİR
Course Lecturer(s): Öğr.Gör. RAHMİ AYDEMİR
Course Assistants:

Course Purpose and Content

Course Objectives:
Course Content:

Learning Outcomes

The students who have succeeded in this course;

Course Flow Plan

Week Subject Related Preparation

Sources

Course Notes / Textbooks:
References:

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Medium 3 Highest
       
Program Outcomes Level of Contribution
1) Research and Critical Thinking Skills: The ability to access information, evaluate it, record it, apply it, use it to express abstract ideas, evaluate opposing views, and test it with criteria and standards such as reaching well-questioned conclusions
2) Graphic Expression Skill: Ability to formally express each stage of the programming and design process using a variety of techniques, including two and three-dimensional hand drawings and computer technologies, to make appropriate presentations
3) Legal Responsibilities, Ethical and Professional Provisions: To understand the legal responsibilities of the architect in matters affecting design such as property rights, zoning and settlement regulations, user rights for public health, safety and welfare
4) Having Knowledge About World Architectural History: Understanding the rules of world and local architecture in architecture, landscape and urban design, and the climatic, technological, socio-economic, cultural factors and effects of historical heritage that shape and sustain these
5) Environmental Systems and Sustainable Design: To understand the basic principles in the design of environmental systems and to be able to protect artificial resources and create healthy buildings and settlements in architectural and urban design decisions of sustainability
6) Formal Composition and Design Skills: Understanding the formation, development and applications of visual perception and arrangement systems in architectural and urban design and the ability to apply basic architectural principles at the level of building, interior and settlement design
7) Load-bearing Systems: Understanding the principles of behavior of structures standing with vertical and lateral forces and the development and applications of contemporary load-bearing systems
8) Building Materials and Applications: Understanding the principles and standards regarding the production, use and applications of building materials and components
9) Construction Management and Application Skills: Understanding the basic principles of office organization, business planning, marketing, financial management, project management, risk reduction and leadership, and the issues of globalization, expanding application area and diversity that affect the profession

Learning Activity and Teaching Methods

Measurement and Evaluation Methods and Criteria

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
total %