ETM376 Game, Toy and Character DesignInstitutional InformationDegree Programs Industrial Design EngineeringInformation For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Industrial Design Engineering

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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course General Introduction Information

Course Code: ETM376
Course Name: Game, Toy and Character Design
Course Semester: Spring
Course Credits:
ECTS
3
Language of instruction:
Course Requirement:
Does the Course Require Work Experience?: No
Type of course: Area Ellective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Ar.Gör. İBRAHİM UTBE DEMİR
Course Lecturer(s): Yılmaz Erdoğan
Course Assistants:

Course Purpose and Content

Course Objectives: It is aimed to teach 3D modelling, coating, lighting and rendering in game, game and character design.
Course Content: In the Game, Toy and Character Design course, starting the Blender program from scratch and full command of the program interface, 3D modelling, working with reference images, creating physical properties of modelled objects, coating objects, lighting and rendering in Cycles rendering engine will be covered.

Learning Outcomes

The students who have succeeded in this course;
1) To be able to produce persuasive models for the target audience
2) To be able to make communication orientated design
3) To be able to produce joint work as a group
4) To be able to apply sectoral designs technically
5) To provide visual continuity and integrity in 3D modelling

Course Flow Plan

Week Subject Related Preparation
1) Reference collection for characters None.
2) Introduction to character modelling None.
3) Character modelling and accessory creation None.
4) Coating creation None.
5) Digital painting and texturing None.
6) Scene creation and composition None.
7) Camera settings None
8) Midterm exam None
9) Cycles engine overview None
10) Working with Cycles materials None
11) Working with lights and their settings None
12) Render settings None
13) Studio lighting None
14) Final rendering None
15) Final submission None

Sources

Course Notes / Textbooks: Yok. / None.
References: (Textbook) Dedeal, M. N. (2018). Karakter Tasarımı

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Medium 3 Highest
       
Program Outcomes Level of Contribution
1) Having advanced theoretical and practical knowledge by adapting to developing technology. 3
2) Ability to use the advanced theoretical and practical knowledge acquired. 3
3) Ability to interpret and evaluate data, identify and analyze problems, and develop solution suggestions based on research and evidence, using the advanced knowledge and skills acquired in the field.
4) Ability to independently carry out an advanced study related to the field. 3
5) Ability to take responsibility individually and as a team member to solve unforeseen complex problems encountered in field-related applications. 3
6) Ability to plan and manage activities for the development of the employees under his/her responsibility within the framework of a project. 3
7) Ability to critically evaluate the advanced knowledge and skills acquired in the field, 3
8) Ability to determine learning needs and direct learning. 2
9) Being able to develop a positive attitude towards lifelong learning. 3
10) To be able to inform relevant people and institutions on issues related to the field; Ability to convey thoughts and solution suggestions to problems in written and oral form. 3
11) Ability to share one's thoughts on issues related to one's field and solutions to problems, supported by quantitative and qualitative data, with experts and non-experts. 2
12) Ability to organize and implement projects and events for the social environment in which one lives with awareness of social responsibility.
13) Ability to follow the knowledge in the field and communicate with colleagues by using a foreign language at least at the European Language Portfolio B1 General Level.
14) Ability to use information and communication technologies along with computer software at least at the Advanced Level of the European Computer Usage License required by the field.
15) Acting in accordance with social, scientific, cultural and ethical values ​​​​in the stages of collecting, interpreting, applying and announcing the results of data related to the field.
16) Having sufficient awareness about the universality of social rights, social justice, quality culture and protection of cultural values, environmental protection, occupational health and safety.

Learning Activity and Teaching Methods

Bireysel çalışma ve ödevi
Course
Grup çalışması ve ödevi
Homework
Uygulama (Modelleme, Tasarım, Maket, Simülasyon, Deney vs.)

Measurement and Evaluation Methods and Criteria

Yazılı Sınav (Açık uçlu sorular, çoktan seçmeli, doğru yanlış, eşleştirme, boşluk doldurma, sıralama)
Homework
Uygulama
Bireysel Proje
Grup Projesi

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 10
Midterms 1 % 30
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

İş Yükü ve AKTS Kredisi Hesaplaması

Activities Number of Activities Aktiviteye Hazırlık Aktivitede Harçanan Süre Aktivite Gereksinimi İçin Süre Workload
Course Hours 13 3 39
Homework Assignments 1 20 20
Midterms 1 20 20
Final 1 20 20
Total Workload 99