Industrial Design Engineering | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | ETM376 | ||||
Course Name: | Game, Toy and Character Design | ||||
Course Semester: | Spring | ||||
Course Credits: |
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Language of instruction: | |||||
Course Requirement: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | Area Ellective | ||||
Course Level: |
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Mode of Delivery: | Face to face | ||||
Course Coordinator : | Ar.Gör. İBRAHİM UTBE DEMİR | ||||
Course Lecturer(s): | Yılmaz Erdoğan | ||||
Course Assistants: |
Course Objectives: | It is aimed to teach 3D modelling, coating, lighting and rendering in game, game and character design. |
Course Content: | In the Game, Toy and Character Design course, starting the Blender program from scratch and full command of the program interface, 3D modelling, working with reference images, creating physical properties of modelled objects, coating objects, lighting and rendering in Cycles rendering engine will be covered. |
The students who have succeeded in this course;
1) To be able to produce persuasive models for the target audience 2) To be able to make communication orientated design 3) To be able to produce joint work as a group 4) To be able to apply sectoral designs technically 5) To provide visual continuity and integrity in 3D modelling |
Week | Subject | Related Preparation |
1) | Reference collection for characters | None. |
2) | Introduction to character modelling | None. |
3) | Character modelling and accessory creation | None. |
4) | Coating creation | None. |
5) | Digital painting and texturing | None. |
6) | Scene creation and composition | None. |
7) | Camera settings | None |
8) | Midterm exam | None |
9) | Cycles engine overview | None |
10) | Working with Cycles materials | None |
11) | Working with lights and their settings | None |
12) | Render settings | None |
13) | Studio lighting | None |
14) | Final rendering | None |
15) | Final submission | None |
Course Notes / Textbooks: | Yok. / None. |
References: | (Textbook) Dedeal, M. N. (2018). Karakter Tasarımı |
No Effect | 1 Lowest | 2 Medium | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Having advanced theoretical and practical knowledge by adapting to developing technology. | 3 |
2) | Ability to use the advanced theoretical and practical knowledge acquired. | 3 |
3) | Ability to interpret and evaluate data, identify and analyze problems, and develop solution suggestions based on research and evidence, using the advanced knowledge and skills acquired in the field. | |
4) | Ability to independently carry out an advanced study related to the field. | 3 |
5) | Ability to take responsibility individually and as a team member to solve unforeseen complex problems encountered in field-related applications. | 3 |
6) | Ability to plan and manage activities for the development of the employees under his/her responsibility within the framework of a project. | 3 |
7) | Ability to critically evaluate the advanced knowledge and skills acquired in the field, | 3 |
8) | Ability to determine learning needs and direct learning. | 2 |
9) | Being able to develop a positive attitude towards lifelong learning. | 3 |
10) | To be able to inform relevant people and institutions on issues related to the field; Ability to convey thoughts and solution suggestions to problems in written and oral form. | 3 |
11) | Ability to share one's thoughts on issues related to one's field and solutions to problems, supported by quantitative and qualitative data, with experts and non-experts. | 2 |
12) | Ability to organize and implement projects and events for the social environment in which one lives with awareness of social responsibility. | |
13) | Ability to follow the knowledge in the field and communicate with colleagues by using a foreign language at least at the European Language Portfolio B1 General Level. | |
14) | Ability to use information and communication technologies along with computer software at least at the Advanced Level of the European Computer Usage License required by the field. | |
15) | Acting in accordance with social, scientific, cultural and ethical values in the stages of collecting, interpreting, applying and announcing the results of data related to the field. | |
16) | Having sufficient awareness about the universality of social rights, social justice, quality culture and protection of cultural values, environmental protection, occupational health and safety. |
Bireysel çalışma ve ödevi | |
Course | |
Grup çalışması ve ödevi | |
Homework | |
Uygulama (Modelleme, Tasarım, Maket, Simülasyon, Deney vs.) |
Yazılı Sınav (Açık uçlu sorular, çoktan seçmeli, doğru yanlış, eşleştirme, boşluk doldurma, sıralama) | |
Homework | |
Uygulama | |
Bireysel Proje | |
Grup Projesi |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Aktiviteye Hazırlık | Aktivitede Harçanan Süre | Aktivite Gereksinimi İçin Süre | Workload | ||
Course Hours | 13 | 3 | 39 | ||||
Homework Assignments | 1 | 20 | 20 | ||||
Midterms | 1 | 20 | 20 | ||||
Final | 1 | 20 | 20 | ||||
Total Workload | 99 |